For this project, I was contracted by Alex Chuang from Shape Immersive, to create a PBR texture set for a toy model, that was integrated into an AR prototype. It was a simple task but really fun, and I customized the shader quite a bit to make it look as close to the real thing as I could. The application was made with Unity, so I created the texture set to fit Unity's PBR model.
Projects
A Vessel of the MindProject type
uForis 2017 - 2019Project type
Nausicaä3D Art
Still Life Experiments in UnrealProject type
Tangible InteractionProject type
Orpheus VRProject type
Materials3D PBR Materials
Wrapped in the CloudProject type
PokoProject type