For this project, I was contracted by Alex Chuang from Shape Immersive, to create a PBR texture set for a toy model, that was integrated into an AR prototype. It was a simple task but really fun, and I customized the shader quite a bit to make it look as close to the real thing as I could. The application was made with Unity, so I created the texture set to fit Unity's PBR model.
© 2020 Conrad Sly
Skills
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Environment Art
Material Authoring
Architectural Visualization
Virtual Reality Design
Character Design
Photogrammetry
Social
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Contact
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conradsly@gmail.com
Projects
Fortnite - Chapter 4 - WildsProject type
LisbonPhotography
Forbidden CityPhotography
JinanPhotography
Hong KongPhotography
SuzhouPhotography
ShanghaiPhotography
A Vessel of the MindProject type
Tangible InteractionProject type
uForis 2017 - 2019Project type
Still Life Experiments in UnrealProject type
Nausicaä3D Art
Wrapped in the CloudProject type
Materials3D PBR Materials
PokoProject type
Orpheus VRProject type