For this project, I was contracted by Alex Chuang from Shape Immersive, to create a PBR texture set for a toy model, that was integrated into an AR prototype. It was a simple task but really fun, and I customized the shader quite a bit to make it look as close to the real thing as I could. The application was made with Unity, so I created the texture set to fit Unity's PBR model.

© 2020 Conrad Sly

Skills

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Environment Art
Material Authoring
Architectural Visualization
Virtual Reality Design
Character Design
Photogrammetry

Social

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Contact

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conradsly@gmail.com


Projects

LisbonPhotography
Forbidden CityPhotography
JinanPhotography
Hong KongPhotography
SuzhouPhotography
ShanghaiPhotography
uForis 2017 - 2019Project type
Nausicaä3D Art
Materials3D PBR Materials
PokoProject type
Orpheus VRProject type